nice game, well done. get this posted over on galaxy.click :)

deusued
Recent community posts
fun game.
recommendations:
- minimap isn't obvious about moving robots or changing mower direction, maybe introduce tooltips in their upgrades and the minimap window itself
- you have to move the map to harvest the clover underneath.. just a nit, but maybe introduce a "hide menu/hide minimap".. dunno.
- alright, so i cleared three fields, yes you get the clover and area clear bonuses, but.. ... i thought .. ?hoped? maybe there'd be an additional mechanic after the first two.
but...
GOOD JOB. THANK YOU.
umm. was working down the pile behind the scanner (really need some sort of upgrade to *ONLY* pickup currently held items and not drop them, that's really frustrating, and the limit of 5 items [at least in the demo thus far for me] is too small)..
anyway, as i was grabbing and chucking books (i was quasi-stuck as whenever i was throwing (and i felt like i had a clear line of sight to the scanner), books were just bouncing and going straight down [but fine, mike's got work to do, and i guess i'm zorg]).. i just randomly appeared here:
omg re: mike's box. i dropped that thing from so high (precedent set by the little boxes), i read the instructions like 12 times, and .. yeah.
<edit>
re: key .. got it. it's a bit odd, the equipping first.. but got it.
next, it's not quite obvious how - in the absurd future state where books have been cleared - how to stack ladders.
next up.. i've got a reasonable system and around 1800-1900 the action on the screen generates so much visual effects ...... could.. there be a setting where we can lower the number of sprites/activity/etc? even maybe:
- turn off screen shake
- disable ore effects (or max them/slider on them)
- disable block effects (ditto)
- etc
alright where is the buy-max-upgrades-button and auto-max-upgrades-checkboxes prestige upgrades? the loop becomes less interesting. and not gonna lie - i have NO idea how to build/allocate my fleet. like nothing, really. there's no feedback as to really the impact of a configuration other than.. the visuals change (and like the bombers alone won't progress b/c there'll always be a cluster closer than the lone block hung up top). maybe demonstrate the value in real time of the fleet-type categories, prestige upgrade a "configuration" panel, and of course, an auto-prestige prestige upgrade.
BUT, beautiful. the beginning mechanics are good. before any of the above, i would like to wonder what the missing audio track might be. :)
Again, good start.
great game (def. feels like a few others like it), well done.
there are issues with text sizing no matter the zoom level, with their containers being simply too big. probably could use a setting for how quickly a container opens/closes b/c that can be a touch frustrating.
but, i did complete the demo, so.. thank you!
slightly odd balancing, so very little producers until that later stage and even then.. still so very little producers. there must be a missing unit or two that actually allows, maybe scaffolding and freight elevators? i don't know.
but, well done. especially the music at the end. oh, i gotta be able to minimize the $hit out of the view to be able to watch your artwork .. work. i didn't like that. also, the hit box for the .. whatever stone trucks appears to be behind the other road hobos so it makes it difficult to claim that reward. and that annoying dude in town that you'd think you can just dismiss what he says, nope. this is part of the "gotta be able to minimize" statement above.
again, well done.
fyi, you need a bounds check on ball location each iteration.. just got a memory access error when a fast ball i spawned snuck out of a corner (my "hole" was only about 30 wide by .. maybe 40 tall (oddly shaped of course), but a freshly spawned fastest-ball just snuck out, and effectively when it hit the went out of the grid, the browser threw an error.
nice concept, but not going to play again until there's a save game.

After first ascension, mana continues to be capped at 1e21, but the requirement to singularity is raised to 1e27.. meaning progression cannot continue .. that is, unless I'm missing something.
