good game but I think I know pretty certain what irritates me...
the itme pickup as it is now.
first off dragging eahc item individually to the big chest is annoying.
at least should have upgrades along the way that allow you to carry more things, maybe somehting like "icnrease carry weight by 1" or such?
sicne items here already have a value of 1 or 2 (basically only corpses), use that to have the cursor have some carry weight and ocne you have grabbed one item and carry it around, have like a magnet it pick up other things up to the max carry weight automatically and then you dump it all in the chest.
kind of similar like the cursor magnet thigns in some games.
jsut no visible magnet but nonetheless upgradable carry weight for the cursor, starting with 1.
so you can sprinkle "carry weight +1" upgrades in the upgade tree.
and for the treasure chests, honestly my hand cramps each time there.
since the distance of coins and chests is very small and you kind of have to click pixel perfect (not really but feels like it), so you move cursor tiny bit, click down, move mosue a tiny bit, let go, runse and repeat, those tiny movement drag and drops are kind of annoying in a way.
mabe at some point jsut implement an upgrade where clicking on the chest adds +1,+2. etc of the surrounding coins or diamonds to it?
so it goes from initial carry coin b< coin to the chest to multiple clicking on the chest, with more "cheat click +1" or such ugprades bought, you end up with 1 click dragging all coisn to the corresponding chest at the end.
or such.
That aside, dont really know much to complain about.
maybe make the normal item pikcup not "click on item and hold" but "hover over item with held down mosue to pick up if applicable?
so your held down mosue can come form anywhere and pick it up and not having to snipe that item hitbox and click to pick it up?
of course, while applying the item carry limit as before.
so you can simply mvoe your mosue more freely while jsut having to click down and hold at times.
of coruse, either have it initally thta way or unlock it via upgrades bit by bit.
of course, similar to the lamp fairy, would be nie to at some point unlock "automation" upgrades for other tasks too :-)

^densch
Recent community posts
not sure if this is related by this topics only hppens and starts happening basically only when I am in the spider area, namely the rooms with the mega bell and the one above it.
fate really doesnt lik me being there.
Also, more actual game question, there is an obvious to be found room in the spider area to the east but with no visible entrance on any side.
I already had the women in the workshop open the apider areas door for me but that didnt seem to change anything, sitl no entrance to the room.
how does one get there?
I mean I got all important thigns,relics, etc by now but still wanna 100% everything for reasons before going to the final boss himself. :-)
while this happened as I explained, it kind of happened a few times again.
Basically each time the game had a short freeze (maybe cause computer's cpu maxed I dont know. my ntoebook is like 10 years old).
the gam freezes for say 1-2 seconds, say during an attack.
then visually it apparently is hung up in an attack loop, like replaying the same attack animation on screenover and over again.
howeverI can still use the keyboard and going by the audio the game does seem in fact to pay normally in the background as I can hear music, even voices and stuff, so it's like playing the game then blindly while on screen it jsut hangs at that forever looping freeze moment animation, like watching a 1 second gif.
of course I then reload the page as anyone would do.
and THEN the error is here,page reloading doesnt remove it.
have to clsoe and reopen browser full each time for it to be gone and game open normally again.
so basically something happens where the engine hangs up, freezes for whatever reason for a bit being unresponsive.
and then the visuals just repeat the last movement in a 1 second loop on screen, never advancing past that.
while in background the game, going by sound, plays normally.
jsut the visuals dont fit it at all anymore.
I assume that congruency between whats on screen and what is actually happening game wise then fu cks the whole game, making a browser reboot necessary.
no clue how this happens but I had this happen in oher godot games too before, though rarely.
back then didnt know that browser reboot would fix it though.
no clue how this happens, where the visuals jsut basically crash, stuck in the last thing they were showing.
might jsut be my old ntoebook, but testing on website shows that webgl2 is supported by it, so that i basically a nosnense erorr theree likely unrelated to whatever happens.
likely the graphics engine crashing jsut fs the whole godot and needs a reboot basically.
well, f me!
was playing the game for literally hours in one go, (web build)
had like 7 of 8 herald bells and whatnot.
after killing the weaver spider bos and going upstairs to the next area upwards, screen first lagged and then started fliggering, as if I was switching between areas repeatedly or something.
did reload page, first it showed some "loading game for the first time" nonsense and when that was gone and the normal play button was there, i click it and get "
Error
The following features required to run Godot projects on the Web are missing:
WebGL2 - Check web browser configuration and hardware support"
now, no matte rhow often i reload the page and press the play button, that is all I see now >:-(
guess that's that for the game for me, game broke and save likely gone, if it ever made a save in the first place (I literally played from start till nowfor hours, never reloaded page or closed browser).
Anyways cant play it anymore anyways, so that's that for me.
And even if it were to work again, I wont replay like 5 hours of content again!
I feel like this game is literally unbeatable.
cause even if you kill the mosnters, the waves auto advance and before your dude, who like to jsut stand around doing nothing witohut mosnters present, even thinks of going and attack the castle the next wave arrives.
so you are either slaughtering one mosnter wave after another. or you cant and have your castle crushed.
it's more a "hold the castle" kind of game where you defend your castle agaisnt endless waves of mosnters attacking.
the enemy's castle might as wlel be nonexistent sicne you will never reach it or destroy it, mosnter waves spawn pretty much immediately after advancing a wave and aoyur dude jsut go straight into fight ting the next wave.
or are crushed cause mosnters are too strong and you wait for your castle to be crushed, so you can retry at last wave.
upgrades and stuff are jsut too useless or too little in effec to make itthat you jsut suddenly slaughter everythingeasily and can crush the castle before the meat shield enemy waves spawn in your way.
sucks a bit.
Nice game, this game has literally the perfect ratio between costs, income and such!
Unlike most other idle games where you scrap and buy upgrades for hours,
already earning moneys, cristals and sure in the mega quadrillions, for the game to tell you to prestige to get an insultingly disgusting 0.5% increase in production.
which is an insult and downright sh itting in peoples faces when you literally spent half a day and more to reahc that point, earning like 10e158 or such of the base rate. and dev has the audacity to propose aka "you got no choice" for you to abandon it all and prestige for a .5% or equally insulting 10% increase.
so you dont need 24 hours to reahc prestige point but only 23.99 hours.
so yeah, pretty happy that this game is WAY more balanced with its upgrades prestige stages and such! :-)
not really sure how to ebat it actually, except grind tons of guys at ocne. have everything bouhgt, sent in 10k guys but this time mammoth didnt get stuck, so they were all wiped out when only around 1/3 of the mammoth's health was depleted.
fell like the archers range could be better as only the ones right next to it seem to really do anything.
Are the legendary party guys immortal?
Like they walk past my spikes, literally spikes on every tile AND slimes, and take zero damage.
Only once they get close to the core, does like 1 of them evens tart aking action.
Others likly still take no action and ram my core at full health.
super weird, no clue ever how strong the traps are like how muc damage does it deal and how much health do enemies even have compared to this.
or are hero units immune to spikes?
Would be good to know then.
Alo would be nice if the auto pulse didnt bother with that pile of normal units but rahter deal with the 4 hero units swagging through spikes slimes and the lieks as if they didnt exist, unpreturbed moving and amming my core O_o
currently having always 3 tiles:
fire, normal spike tile, then spike tile with slime on it.
thos 3 tile combinations always one after another.
kills normal mobs, together with auto pulse, decent enough.
but the legendary parties? no clue
make it only to like wave 90, about fame 15 or so.
and the legendar parties sjut wreck everything, can basically jsut try to tank the damage by maing core hp as high as possible.
i have so no clue where I am going. I jsut pick random open doors at random and follow to wherever stuff leads, killing bosses and gettign abilites along the way.
the whole red lore, stuff I shall do or go places, no clue. the map is kind of utterly useless to me as the whole 1-20 or so number rokms dont tell me anything, like 3 maps, 5 or so areas conencted per map, I dont get most things in this game at all. beat it anyways. it seems at leas,t can replay by goign thorugh some door
wow, how tf do you expect me to beat the guardian in level 150 without taking any damage?
Like thatthing couldnt remotely scratch my hp regen but given how ridiculously high it's hp was, I literallysat there with everything shooting at it at suepr frequency for an easy 2 minutes while it scratched at my walls, unable to do any real damage.
but jsut took eons to kill.
and you expect me to kill it before it even reahces the castle?
I already have all upgrades and that is still far from remotely possible for me :O
looking goo till level 101.
but form there I literally cant dvance anymore.
cause I cant ebat that level, therefor dont earn any crown upon defeat, therefor cant buy any upgrades that could get me away.
And of course, we can no longer play levels 1 till 100 which were kind of the place to grind crowns.
mabe should have grinded way more crowns and maxed out the pre-act 3 crown upgrades :-(
the update definitely was a good step and much needed, especially for the graphics.
cant believe that this is how fluidly this game was upposed to play :O
but few thigns could sitll be changed and made better:
1. PLEASE implement autobuy,with option to unselect upgrade that I dont want bought.
Like, aside for that one time for the achievement, I never use anything but arrow towers.
so autobuy wasting money on frost or cannon upgrades is a waste of money.
so yeah, would be nice to have an auto buyer that just buys the cheapest currently affordable thing each few ticks or whatnot (or rather, keep buying the cheapest thing until the money is empty or not sufficient for anything else)
2. the start at wave x thing.
first off I dont see it in the actual game.
Main menu has it, sure.
but in game?
would be nice to have too, when I am for example done with upgrades, theres only the defend button which is jsut your standard "start from scratch"button but no wave buttons.
same for after you beat it and the "you got defeated" popup, no way to restart but at wave x either.
Also in general an auto restarter would be nice.
would be cool if you culd nake the wave start thing a toggle, like mutually exclusive checkboxes where in options or somewhere you can choose one of them and it is jsut a universally applied setting .
oh and you said that one can startat wave x and get half of the coins one should have till then. or something.
well, jsut for the sake of it, jsut triefd start at wave 40, had thigns set to 2x speed.
nd got oliterated in 2 seconds.
Like you dont even have enough time to buy things before they kill you.
sicne you basically spawn with level 1 gear and enemy is tons of level 40 troups.
so the concept with level select is solid in concept but in practice it doesnt help much.
you would need to chang soemthing there.
I would suggest implmeneitng a pause button (which you kind of have) but that actually lets you buy upgrades while paused.
cause that way when startng at wave 40, you could pause, buy everything and THEN let stuff play out when both you and enemy are up to par.
oh and it would be smart if you could make it so starting at anything than level 1 starts the game paused.
so you dont have to have suepr reaction to pause the game there before the level 40 guys start to slaughter you.
basically jsut start the game paused for any late level starts.
for normal level 1 start, it shant be paused.
and of course, with the paused level 40 or so starts, stil autobuyer should do its magic if it is toggled currently
I would assume that is the secret one.
from what it seems there are 2 ways for how this can end, diplomatically... and not diplomatically.
of course your actions during the journey will decide if even both options will be open to you.
the diplomatic one likely is the secret one, givne what is needed for it.
in comparison to the other one.
(and yeah I talk super vague on purpose cause dont wanna spoiler stuff. but from what i see, there basically are these 2 endings, assuming the dev doesnt reveal a third one. which Iowuld have no clue how or where to obtain)
well got past that but now I basically only have the boss damage and pixel worth upgrades left to be maxed.
which each take many billions.
killed only 2 bosses so far and it doesnt exactly feel like there is anything to do than let the game run, buy a boss damage upgrade every few hours and wait for stuff to end.
also pretty much a mystery if or when a boss appears or respawns or something, so planning is kind of impossible.
is it a cooldown, is it once you have collected that much experience again? who knows.
also, I previously let the game run idle a lot too (it's an idle game after all, duh) and while it told me how muh money I got, I also had crissed many levels, so the usual "yeah, youa re level X, you unlocked Y" popups never appeared.
which is no huge problem but it had me look into the upgrade section to see what new stuff apparently exists that can now be upgraded.
currently level 25 and it feels like letting it run idle, but in the foreground (cause otherwise the 50% feels even slower than it already is), is the only way too go.
I dont even wanna imagine what the other comment meant by beating the final boss.
it sure becomes nasty ocne you ar elike level 17 or 18 and basically just make like 100k a second but need already 200 million for one upgrade.
let alone wait till you got enough experience for the next level.
currently literally need 2 billion and 15 billion for the already unlocked rainbow mode and overclockupgrade that I cant remotely afford it without letting game run for few hours or so O_o
Also as others imply, jsut a slanted slide and a fan to the left, with same direction as the slide, beneath the log spawn point make kind of launch paltforms easy that jsut yeet logs for a bit in the direction the slides point.
so you could theoretically jsut yeet log bit by bit thorugh the air, fron one launch pltform to the next till you reach the goal.
wasnt smart enough to come up with that before I wass already up to the conveyor belts but definitely a possibility :-)
Also a thing sightly annoying:
If you "hold" an object, use wasd to move camera.cause you wanna place the thing in a lwoer area currently not yet on screen.and the obejct doesnt move along with the camera.which leadsto you still holding the thing (of corus e assumign you kept legft mosue pressed during the whole ordeal)but it is not on screen anymore cuase it is still in the area further up off screen.
so yeah, when camera is moved the object should in my opniio move together with the camera if held (aka left mouse held down)
at least thats the behavior I am used to. that the objects basically is anchored to the same viewport coordinates unless the cursor moves it within the viewport no matter which in game area the viewport shows.
or soemthing. hard to explian. but if you hold an object aon screen and move the camera aka viewport is moved the object showd be moved in the same way so it stays viisually in the same spot on the viewport even if it's game world coordiantes have to change.
cause otherwise moving stuff around from one end of the "world" to another becomes a PITA.
like drag object to the right , drop it. nove camera a bit too the east.
drag and drop object wihtin viewport, move viewport,e tc.
PITA.
should be able to have held object jsut move alogn with the viewport.
to be hoenst I used this strategy to cheese some of the challenges cause the "reach 2/s" an such challenges only look at how many items are burned in a given time.
so if you steadily harvest each one and dump it, one after anotjer.
or just collect 100 in a pile and then delete a slate to dump them alla t once into the fire dowesnt matter.which aenugh planning and collecting, you may be able to cheese the "keep >2/s for 15 sec" things too.
jsut collect a ton of things in a container.and then open a slit that is chosen in a way that just enough of them roll into the fire at once to keep the needed frequency going.
maybe, actually not too sure on how to solve the issue.
Maybe have space for the "cancel selection/buy menu/anything"?
but that would require keyboard button. but alas you use wasd to move camera anyways.
just have left click be left lickk as ususal, right click for the "contect menu".and space to cancel any selection or whatever may be going on.
some people may hate having to use both hands but you cant make everyone happy :-)
at least it would make things easier.
and yeah, likely havign it be a single purchase eahc time might make sense since unlike other games, you arent really like placing multiple objects in one line or soemthing, so that extra click before each new purchase wont kill anyone.
you basically place items one at a time anyway.
should howeve,r evne if you are not in the buy menu, still rmember the last orientation of conveyors and such that you last used.
so upon next purchse you dont have to rotate to the same angle eahc time but it starts at that last angle by default.
Especially annoying when you buy fans.
you are in buy mode.
you click somewhere to place fan.
you now wanna activate the fan, trying to click on that one miniscule pixel that turns it on.
you accidentally place a second fan.
you right click a bunch of tiems to remove the additional fan.
gotta be careful though that you dont click another time, accidentally clicking remove on the original fan too...
so yeah, can get a bit annoying.
or after buying before you do anyhting else, gotta right click on soem epmty land soemwhere before you do toher things.