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ガンガム

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A member registered Feb 08, 2019 · View creator page →

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Hi all. We've just put Studs Up! Win Ugly on itch.io: https://coze.itch.io/studs-up-win-ugly

It's a five-a-side football brawler. Goals win matches, and the teeth you knock out of the other lot pay for the next one.

You take charge of The Mincers, seven local misfits, and drag them up through three divisions against five rival clubs. Between fixtures you patch up the squad in the pub office, spend your teeth on upgrades and slip the referee a little encouragement. Injuries carry over. Dead players stay dead.

On the pitch you charge shots and bend them after you've struck them, slide in to win the ball or shove a man off it. Bottles, bricks and four kinds of firearm come into it too. Every match is dry, windy, rainy or snowy, and on snow the ball runs about twice as far.

If you'd rather skip the campaign, Quick Match puts you straight into a game, and 2 Player Quick Match puts two of you on one screen.

It's $4.99 for Windows, macOS and Linux, with a free demo on the same page (Quick Match at all three grounds). The game isn't balanced and doesn't try to be, but if something is actually broken, we'd like to hear about it.

Thank you for the support and the great zine !

Sure I will let you know if I have any new projects !

thanks for the support !

thanks always for your report and update bro ! Happy belated halloween !

I found the issue, sprite RAM is not being cleared during boot, causing glitches. I didnt notice this cause emulators I was using clears the ram.

This will be fixed in the next update, maybe 2-3 days.

Thank you !

Thanks for the confirmation and the report ! Will look into it asap.

It may have to do with chip ram insufficiency under workbench.

If its possible can you try running without workbench following these steps ? it will be very helpful.

  1. Hold both mouse buttons while the Amiga powers on, to get the Early Startup menu.
  2. Choose Boot With No Startup-Sequence. A bare Shell opens with nothing else loaded.
  3. Type:
    SetPatch QUIET
    Stack 8192
    CD DH1:Games/Heliobane
    Heliobane
    (CD to wherever the drawer actually is; Heliobane-NoFast for the stock build.)

thank you for the report !

I checked this but unfortunately couldnt reproduce on my emulation setups.

the previous version you played, was it 1.0.0 or 2.0.0 ?

would you be willing to run a debug version I send you to pinpoint the issue ?

Hello guys,

Big day today, I release an update to the Amiga version which includes lots of features and fixes. please read the devlog for details. To cut it short, we now have a sorely needed training run, which explains ships systems and game mechanics. I highly advise everyone to play it once, even if you finished the game before, cause some features may have changed from last time you played.

https://coze.itch.io/heliobane-amiga/devlog/1736724/heliobane-210-training-run-f...

Another big item is that we finally have a working focus mode (slow down clock) which will help you escape from tight bullet showers. Seekers have been nerfed, cause they were OP before. Enemies now give cues to their material, which allows you to choose correct weapon to deal with them.

Also, Heliobane now has a X68000 port ! It is in Japanese, but if you are familiar with the game, I believe you can try even if you dont speak Japanese. Wonder how far a 68000 can carry this game ? here is your answer ! 

https://coze.itch.io/heliobane-x68000?utm_source=facebook&utm_medium=social&utm_...

Also today, I am releasing Steam and Epic versions. If you are interested in the PC release, you can try the demo and support the game by buying the store versions.

https://store.steampowered.com/app/5328670/Heliobane/

https://store.epicgames.com/p/heliobane-ad6470

Android version was already released, I also updated it with latest changes. It also should support gamepad and wide mode, so if you want to try on a device like retroid or anbernic, this might be the version to go:

https://play.google.com/store/apps/details?id=games.gand.heliobane

Have fun killing a sun !

thank you for trying ! let me know if you can get past the boss !

thanks bro !

Thanks for all the interest guys !

Heliobane will be kept updated, I have big patch coming up this week hopefully that will address a lot of open issues.

In the meantime, I released the demo for the follow up game to Heliobane, Farstrand.

https://coze.itch.io/farstrand-amiga

In farstrand, we pickup the story where Heliobane left off, and explore the origins of the Umbrine.

It is a totally different game, a metroidvania in a mysterious world covered in glass and frozen strands. 

Join the adventure following the footsteps of Hesper Lind, As the Sun Goes Out.

well, it has always bugged me that amiga never had a decent metroidvania game that it so deserved, so i guess we will have to remedy that ;)

thanks for the feedback !

continue from world is something the PC already had, so it will be included in the next update, along with some other patches.

Along with that, I'm also working on a port to another system, and the sequel to heliobane, which I will release the demo soon, so stay tuned. (sorry its not a shmup this time)

thanks for the kind words !

thanks bro !

thanks for the feedback !

I noted it, will try to fix in a future update.

Thanks for the feedback ! It is nice to see people who appreciate the game !

regarding focus, “Focus” is the precision-movement button: hold it and the ship moves at half speed, so you can thread through dense bullets. On the PC it also shows your hitbox while held: a small pulsing dot and ring at the cockpit, marking the 4×4 px area that actually gets hit. It’s Shift on the keyboard, L on the PC’s keyboard, and the right shoulder button on a pad.

I've marked your requests, I hope I can roll an update in the future to make it on par with the PC version. For stock, it is difficult, but I think fast version should get most of the things you asked !

Thanks for the feedback ! Stay tuned for more cool games !

merhaba, ilgi için teşekkürler !

Ref le gerçek hayatta tanışıyoruz, sosyal medya kanallarını biliyorum.

acaba size nasıl ulaşabilirim ?

bir kaç gün yayınlayacağım, o zaman buradan indirebilirsiniz.

eğer erken pre-release bir sürüm isterseniz size ulaşabileceğim bir mecra bırakabilirseniz sevinirim.

ooo kimler gelmiş :) güzel bildirimler için teşekkürler dostum. demoyu tekrar yayınlamayacağım ama sana özelden bir build atacağım yakında.

Thank you for the coverage ! Wow 9 hour stream ? You guys are dedicated ! haha

I think you may be the first people to appreciate the pastel color tones. Thanks !

Regarding difficulty, there are two things,

1. I tested this game mostly on UAE using controller. Playing on real hardware with joystick is much more difficult. I will consider that before full game release.

2. The game needs special weapons deployed at certain sequences. (ie Breaker with button X, to take down boss armor, Alternate weapon Y for certain enemies, Flare with button B to wipe out small enemies and bullets) So it is really meant to be played with a CD32 gamepad. Just a hint.

Hmmm...

There are two likely reasons it isn’t moving:

1. The game is paused. The grey II next to 2509-07-30 is the pause sign; it turns into ▶ when time runs. A launch arriving at Tare pauses the game. Press Space (or 1/2/3) and the array should be finished by 08-01. <--- Probably this is not the case

2. One engineer is injured. Both have 126 mSv. Tare gives 1.2 mSv a day, so they’ve probably been aboard for about 100 days. If the array has been at 0% for a while, that’s likely the cause:

Open SITE › OPERATIONS (you’re on STORAGE). The bay line at the bottom will say NEEDS 2 ENGINEERS in red.

Check ROSTER (F7). One of them probably says INJURED. A launch that gets holed crossing the Lid injures its crew for 60 days. They go back on duty on their own when that ends, and the bay starts again. To build sooner, send a third engineer up.

hmm, maybe its not set to auto install ? can you check storage tab ? if its there, you can push install button.

Hello  ! Thanks for playing my game !

Tank Farm is a propellant store. Now that you mention it maybe it is poorly named, I have to think about that.

Basicly you load the capsule to lifter, add the crew, and press launch/authorize (when the pad is ready - it takes a while after a launch)

Also, there should be a Core at tare before the crew can go. The core builds itself. Other modules need engineers to build them.

Maybe I should add a playthrough video, the game is kind of cryptic.

If you follow the ledger, you should be good to go.

Thanks man, I really appreciate the support !

Yes, full game will be released on Amiga here.

There are two more worlds, each 5 stages.

I am also adding some bonus content, 3 secret levels, with mini bosses and secret weapons.

And a balance/randomize patch. So that waves are not fixed, and each playthrough will be a little different.

The first world is kind of easy, you are meant to stock up your gear to prepare for the next worlds. Rest of the game is not so easy.

I will not release the game unless i am able to finish it in normal difficulty. (not able to beat it yet lol)

Regarding your question about AHI, since I dont have hardware, it will be difficult. But it is something I can emulate in UAE I could try maybe

Btw, nice kit there ! Jealous !

Wow thank you, it is an honor to be featured by IndieRetroNews !

nice run ! one tip, when your yellow bar charges, you can use your Breaker to dismantle thougher opponents ! It recharges as you graze enemy bullets ! Controller is wired to button X with UAE bundled installs.

thanks bro, enjoy !

teşekkürler dostum. evet seeker lara bir balance lazım gibi. ama ileriki seviyelerde de lazım oluyor. oyunun diğer bölümlerini de port ettikçe bir daha bakmak lazım. renk balans konusuna da bir bakacağım, çok teşekkür ederim yorumlar için.

I've just released Heliobane for the Amiga 1200: the first world of my vertical shooter HELIOBANE, rebuilt for AGA. Five stages over the star Aurel, each ending with a Herald boss that fills the screen. Between stages, Old Mott sells you guns from his salvage tug, and there are campaign saves and a high-score table.

Heliobane (Amiga), stage 1: the Tharsis Belt

It's free, or name your own price: https://coze.itch.io/heliobane-amiga

You don't need an Amiga to play it. The Windows, macOS and Linux downloads come with FS-UAE and AROS's free Kickstart replacement, set up as an A1200 with a 68030 at 50 MHz. Unzip it and start it. Keyboard or gamepad; a pad plays as a CD32 pad.

If you have the real thing, there's a hard disk image with two builds: one for a 68030 with fast RAM, and one for a stock A1200 (68EC020, 2 MB chip RAM). The stock build holds 25 fps through most of the game; the last two Heralds slow it down in their heaviest phases. You need AGA, Kickstart 3.1, Workbench 3.1 and a PAL screen, and it runs from a hard disk or CF card, not floppies.

So far I've only run it in emulators. If you try it on a real A1200, I'd like to hear how it went, good or bad.

The full HELIOBANE for Windows, macOS and Linux has three worlds and fifteen stages and comes to Steam in November. Its demo went out on Steam today: https://store.steampowered.com/app/5328700/