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CoderGenius72

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A member registered Dec 21, 2025 · View creator page →

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(1 edit)

Same exact image.

it's on steam too if it's a security thing and you don't trust itch, but whatever the reason, if it changes, i hope you will download and play.

It is not a security thing.

I don't get why people think you put in no effort, that is extreme.

I see only a few AI assets. 

and someone is insisting (so very loudly YOU'RE LYInG I USED AI DETECTION TOOL NONE OF THE IMAGES WERE HAND EDITED ALL ARE MADE BY AI

They think the single color sand and water is AI too?

This can't be AI, I can literally see the digital art that was used.

After years this feature has been added!

1: Open up your project and select Metadata.

2: Click on the bottom tab: Jam submissions

3: Select jams to hide the link

This method completely removes the jam from the page, except for inside the more information. This does not work for jams in progress. 

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This is the statement that I am talking about .


I know how much work it takes to make a game, I have been working on my game for the last 8.5 months. The problem is that it is difficult to tell the difference between AI assisted, and AI made, and I assumed the latter.

I would definitely play, but I can't download games.

I apologize saying that. I was just confused on your AI usage.

I would suggest filling out the Statement of AI usage to tell people this.

you said generative ai "barely existed" 16 years ago what

I am not talking about websites like ChatGBT and Claude

"Beginning in the late 2000s and early 2010s, advances in deep learning led to major improvements in image classification, speech recognition, and natural language processing."

Make sure you are following the guidelines: https://itch.io/docs/creators/quality-guidelines

Disclosure: I did not download the game.


 if you think its virus its not

If you can: add a browser version.

If not: 

Use this button and improve the page.

Also: Improvement summary should only be a summary of the game, and the description here should be in the game.

You also forgot to set the game to Windows: Use this button

Mobile allows me to get a higher score. I got lucky with a few all ins on edge cards (1,2,3,J,Q,K), and reached $82k.


Nice changes!

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I did not play the game, so I won't ask for feedback.

  1. Please find a asset pack for icons. You are so close to no AI that you should just remove all AI.
  2. Please add a video. I don't use Steam, but am 100% sure you need a video/trailer
  3. You need more than 3 tags.
  4. You may struggle to get playtesting here because everyone else has browser itch.io games.
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I played until ~12k total yolk on mobile. 

At this point: Clicking was not enough to hold 4k at once due to yolk lost.

Firstly, please use descriptions when sharing links. I personally have more trust in itch.io links, so I clicked.

  • Yolk rush combo scaling was completely off. I think you are multiplying instead adding. It reached 4.3M combo requirement
  • Effects for 3x yolk are too much and blink.
  • Keeping the beat has no effect on egg, or yolk (defeats the purpose)
  • No way to prevent egg cracks (should decrease when not clicking, preventing mashing too fast)
  • Pro mode price increases don't make the game harder, it just makes it longer 
  • Same effect as if you just Tripled enemy health in other games.
  • Hud does not show decimals
  • Add a tutorial 
  • Yolk millionaire is granted at 10k yolk.
  • Description is AI generated and has only three truthful statements 
  • Please document AI usage.
  • Chick's should help more or cost less
  • Price balancing is correct ( each upgrade is worth buying)

Edit: Make it to 50k with ~20 min of offline. (Offline Works)

Feedback Exhange?

I have a sokoban puzzle game, playable in the browser. 

https://codergenius72.itch.io/dualspace

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100% agree. I can play AI games, but will never download AI Assets, not even for free.  Most AI assets are the most slop, churning hundreds of assets. Personally, I would rather have a missing texture than an AI one.

The worst AI trends that need to be focused on are the "AI Agents" first. Then the selling AI source code, the rights to AI games (costing up to $10k), and the AI Assets. I don't want to use anything to make my game AI assisted.

The problem is that the people who use AI the most avoid tagging to prevent people and algorithms from calling them slip and ignored. And same for people who use it less, because they are very close to no AI.

At least the admins don't support it: https://itch.io/t/7324732/project-limit-reached-request-to-raise-the-limit

Thank you for rating my asset pack! I can that your visibility score has rose by 4 points, and your rating average has increased by 0.3 points since last week.

Thanks for trying. You will need to use Z to undo. Did the NPC explain that?

You forgot to upload the game. If it needs that link, please add descriptions, screenshots, and a background. I am not clicking that.

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Thanks for the opportunity.  I'll  like for you to check out my puzzle game, Dualspace.

Dualspace is a sokoban puzzle game, with realty switching.

There is an extensive browser demo, and I can give you a key if you need it.

https://codergenius72.itch.io/dualspace

I agree. Sometimes I have to release new updates for a single character of code.

Firstly, please use descriptions about your link before posting. I had no idea what the link was and most people won't click.




The site contains way too much marketing for a puzzle game, especially to make a account. The main menus are extremely confusing, and mostly all market making a account. To make it worse, a single wrong click can lock the site up, trap you in account creation, or wipe progress. There are also 3 different ways you market this account, including "ads" and alerts that show a blank screen, wiping guest progress.


At the very least, remove the notification bell, the extra step for guest creation, and the ad after the first puzzle. Also add device saving, and basic stats. There should be no in-game ads for account creation.


For puzzles, the first puzzle is difficult to start. However, most of the following puzzles use the same mechanics over and over, breaking user engagement. I personally left after the 4th puzzle, due to a account request that resulted in a empty page. The tutorial is also too long.


Some suggestions to get people to make accounts are:


Extra in-game currency.


Showing that you can access save data from multiple devices.


Having just 1 area that shows account benefits and a proper login screen.




I played all of this on mobile.


Feedback Exhange.


I have a sokoban puzzle game, playable in the browser. 


https://codergenius72.itch.io/dualspace

Oh, and I tried it on my phone—it doesn’t seem to be very mobile-friendly, and I’m not quite sure how to navigate it on a phone

Dualspace has no mobile features at all. If you reached that spot on your phone, I am surprised.

The portals do glow, but they are not on your screen, they are the other Circular tiles. 

I will add a NPC that points them out.

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Nice game! I like the quick and simple betting options. I played on mobile, but needed to zoom out to 80%. I would also like a feature to save your username and not put it everytime. Leaderboards should show each person once (or each username). also think I will stay at the top of the leaderboard for a while. I also never needed a Same bet. For a post jam update, I would consider adding a settings menu. I like the audio! I suggest taking it out of restricted.

Feedback exchange? I have a in-browser puzzle game that needs critiques.

https://codergenius72.itch.io/dualspace

I didn't solve a single puzzle lol. hit the checkpoint, wandered around, and had no clue what I was supposed to do next

There was a portal right at the end of the tutorial. After that, there is only one direction to go for the first puzzle. Did you struggle to find your way out of the tutorial, or did you glitch away from it?

I would like feedback, for my puzzle game Dualspace. I will be willing to play your game.

https://codergenius72.itch.io/dualspace

This is a classic problem that I see with MMORPGs. I should not need a account as the first impression of the game. The first glimpse of the game is registering for a account, and wanting email/email verification. Why do you need email for a game? I suggest adding a guest mode. 

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Nice asset pack. I like the goblins! My suggestion is to add links connecting the full and free asset packs. Same for inside the readme of the .zip. They can also be put into one page by using "this is a demo". Secondly, the free version does not need a watermark, at least not on the cover images. The premium packs can keep their watermark. Your top-down tag is also misspelled as top-dwon.

Also, unrelated, but please disclose your use for AI on your games. The assets are OK. 

Here is 6k packs of music packs that you can use https://itch.io/game-assets/tag-music/tag-no-ai

These 2k packs are completely free: https://itch.io/game-assets/free/tag-music/tag-no-ai

This was my rejection email.

Consider this feedback from our team regarding this decision:

The game did not reach the performance benchmarks during Basic Launch


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I suggest one devlog view = 1 normal view, but devlog surfacing is based of project visibility (with a minimum).

This also prevents botting devlog views to rise on the charts.

I disagree. My launches have given me ~4-40 views on the first day. The proper tags make this last longer. Both of your pages are lacking these tags. 

Also, with these stats, and top 3k games, my devlogs still give ne ~115 views. Devlogs can give more over time, but aren't marketable, so once they leave recent, they are done.

(No, I did not release ~10/28)

I disagree. No feature such as project slots, breaking limits, or featuring should be locked behind a paywall on here. 

"Pay to win" discovery, and game sites are among the worst discovery sites on the internet, so let's not start here. 

Just add the this is "available to verified creators with an established publishing history, while still maintaining the platform's existing quality standards and anti-spam measures."

Please tag your game properly. I went to check your game and the first word is "adult" and I backed out. Please tag the game as NSFW.

Thank you for the feedback. I have fixed the wall and camera bugs. I need to take more time into playtesting, and mistakenly uploaded the dev features. 

On the other hand, I can't reproduce the tile bugs. I am aware you play on Linux, it may be a Linux problem.

Also,  this is why you market. To avoid this:

I personally don't use these other platforms for marketing. I have heard that X is impossible to crack the algorithm, and is basically pay to win. The other 2 probably have certain other requirements. 

I will say, if a "discovery site" is missing any of the following:

  • A way to see new or "new and popular" posts/games/projects
  • A relevant, functional search bar
  • Indexing: You can find your post via search 

then it is a waste of time to post and requires thousands of followers.

You got to be careful with those posts. reddit.com will provide no results with direct marketing in most cases.

I played your game (on Android)

  • Onboarding 
  • Explain powerups, I thought they were bad to hit
  • Explain the boss, ended up losing instantly 
  • Tried to redo the boss but reset the game
  • Is there only 3 levels?
  • UI
  • Confusing 
  • Rotated 90 degrees from the game

 High Score: ~7391?

???

NO AI. I am not willing to use AI assets at all. 

I like consistent assets with at least a free demo (I don't pay for assets), but I understand that people want to make money from their work.

 

I know you generally play on mobile. Did you use the in-game on-screen controls? If so, how were they? We have not gotten around to refining them yet, which is why we have not listed the game as mobile friendly or publicly released the Android build yet. Thanks

I played your game on Windows 11. 

Our game was inspired by (S)NES games like Zelda, where you start back at the entrance to the dungeon, and not at full health. Checkpoints really don't fit the style of game.

I understand.