Thanks for the detailed report, and you're right, your file wasn't the problem. Studio's File > Import had two bugs. It didn't escape backslashes in Windows paths, so \\?\C:\... was read as a relative path. It also added .glb files as import statements, which only work with .mog modules, so a binary GLB could never load.
Both are fixed in v0.2.1. Importing a .glb now adds it to the scene as mesh "mesh" (src="...") with the path escaped correctly. Please update and try again. If it still fails, especially with a "decoding mesh" or "parsing GLB" error, could you send me the file? Some converted models use compression or external buffers that I'd need to look at.






