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bwulf

11
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A member registered Jan 17, 2020 · View creator page →

Creator of

Recent community posts

Hi! I’m doing well, thanks!

If you mean the example scenes shown in the screenshots, I built them using the assets at their native 16x16 resolution, aligned to a 16x16 grid. Then I scaled the final image up using nearest-neighbor / no interpolation, so the pixels stay perfectly sharp.

So you don’t need to resize the individual assets. Build everything at the original 16x16 scale and, if you want a larger image, upscale the whole scene by an integer amount like 2x, 3x or 4x.

I think it’s working now — both credit card and PayPal should be available :) And thank you! I’m really glad you like the assets.

Hi, thank you so much!

Yes, the plan is to keep expanding this collection with new compatible packs. I’m already planning more environments, and later I also want to create characters, NPCs, enemies, animals and other assets in the same 16x16 style, so everything can be mixed together.

I also plan to keep improving the existing packs when useful, especially with small additions, fixes and quality-of-life updates :)

Both the font and the CRT effect are amazing, if you can post the shader here on itch it would be super useful! You can even charge for it, it’s really well done! Thank you for your work

This is amazing! Thank you for making this awesome tool, Mark.

Oh it's x86. So it won't work on m1. Thanks for your answer.

The following appears when I try to run it on an emulated Windows 11 (ARM - Mac m1)

Any way to fix this?

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object control:

trying to index variable that is not an array############################################################################################

gml_Object_control_Step_0 (line 280)

You're the best, Adam!