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LoneKeyLabs

327
Posts
17
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A member registered Jun 11, 2026 · View creator page →

Creator of

Recent community posts

Not a skill issue at all, it's easy to miss! When a bay jams or runs out of soap, a red "BAY 2: JAMMED · FIX" button pops up at the top right, just under your cash. Click it and the bay gets going again, and if you leave it, the bay fixes itself after about 30 seconds. Jams only start once you have a second bay. If you've hired the waxer, he's been fixing them for you within a couple of seconds, so the button might only flash for a moment. Glad you're having fun :D

Thanks for playing and for the feedback, relaxing is exactly what I was going for! Both of those made it into the update that just went out: the sponge and hose stick around longer now, and the game should run a lot smoother on slower computers. Glad you enjoyed it :)

Thank you so much for playing and your comment, it means a lot, I'm working on some ideas and new activities to make it feel less repetitive and working on new trash truck as well. I'm glad you enjoyed it and hope to have an update out soon ;)

Appreciate it! The trees are a nice catch, it's nice when you see people pick up on the small details, and it's awesome the boss battles were fun and challenging at the same time. Happy it felt like a proper gameboy game

Haha it's only a speed game if you want it to be, the time just goes on the records board, and 7:34 is sitting in third on it right now. Really happy you had fun with it and that it felt solid all the way through

Love the setting, the night shift at the late pawn is a great pun, and sorting the junk from the rare glowing pieces coming up the conveyors against a 90 second clock is a neat twist on the theme. nice job

Love how unusual this is, building a game around the custodians of early 1900s belarus and the knowledge they kept buried is a bold take on old gold, and the lestvica on the title screen is a striking first image. nice job

Sweet take on the treasure, making your family the thing you are guarding gives every wave real stakes, and the little family huddled together in the pen at the top of the arena is a lovely touch. nice job

Love the tutorial, walking the robot over the button prompts and tip panels teaches everything without a wall of text, and a dungeon that only moves when you do turns every step into a little puzzle. nice job

Nice palette, the slate and copper colours make the mine feel cold and quiet, and turning the track pieces to route the minecart through to the exit is a satisfying puzzle to work out. nice job

Love the metal detector, a scan that reads out signal strength with gold and useful odds before you commit to digging is a clever way to make every hole a gamble, and the little explorer in the big hat is a great sprite. nice job

Love the title with the gold swirling around the sunburst, and the giant arm swinging the pickaxe up from the bottom of the screen gives every hit real weight. racing a 20 day debt is a great hook too. nice job

Love the role reversal, playing the janitor who cleans up after the adventurers chasing the old gold is a great twist on the dungeon crawler, and scrubbing the muddy footprints away to fill the clean meter feels satisfying. nice job

Love the pokemon style town, the sparkling water and the big round trees look straight out of a gen one route, and the neighbour groaning oh no, not again at the grandson of the dinosaur hunter is a great touch. nice job

Love the title screen, the mansion with the angry face and the clawed towers sets the tone right away, and the navy and crimson palette with the whip gives the whole house a spooky castlevania feel. nice job

Nice take on the theme, grandpa's gold artifact wearing down with every throw turns the old gold into your ammo counter, and smashing the brick block with it on the first throw feels great. nice job

Beautiful landscapes, the sunset over the lake with the hills reflected in the water sets a really calm mood, and panning for gold to repair gramps' old clock is a touching way into the theme. nice job

Love the title with the name inside kota's open mouth, and the giant feet looming over the room are a great touch. poop aging into gold until it's the best food on the board is a brilliant take on old gold. nice job

Glad to hear the palette swaps are working to keep it fresh, and I'm glad you had fun with the different boss mechanics. Thanks, I was really happy with the way the gameboy viewer turned out too

Beautiful art, the temple on the cliff and the midas cutscenes look straight off a real cartridge. and making the golden touch your weapon while a starvation timer ticks down is a clever way to turn the myth into a mechanic. nice job

Love the wild west setting, sliding the crates into the x marks along the sliders corridor is a satisfying little puzzle, and a town full of folks with jobs for you gives every puzzle a reason. nice job

Love the title screen, the red swarm spilling out of the torn folder sets a grim mood right away. and flipping from the turret to the repair bay with select to patch the broken modules is a clever way to split the job across two screens. nice job

Nice moody palette, the deep red bricks make the whole dungeon feel old and heavy, and the treasure chest sitting up on the ledge gives you a clear goal to jump for. nice job

Love the treasure map look, the kraken, the sea serpent and the skull rock throwing bones make the whole board feel alive. and the crayon my map drawing on the game over screen is a great touch. nice job

Beautiful art, every spot on the island gets its own hand drawn scene and the captain's portrait is full of character. turning the d-pad into look, talk and grab when you face something is a clever way to fit an adventure game onto four directions. nice job

Love the sonar, finding your way through pitch black caves by the outlines each ping leaves behind is a great core mechanic. and the crane lowering the sub off the ship at sunset is a lovely start to every dive. nice job

thank you, glad both the look and the way it plays worked for you, appreciate you taking the time to play it

thank you, glad the 2v2s were your favourite part, have fun when you bring a friend back for a few rounds

thank you, and congrats to you too. glad you had fun, feeling like a real game boy game is a great thing to hear

thank you, that means a lot. glad you loved the boss fights, and good to hear the sounds and the graphics landed for you too

Love the good old gold standard twist. sending mole people out left and right while you drill down is a great little management layer, and the palette shifting the deeper you go is a really nice touch. nice job

Love the pokemon style ship battles, the exclamation mark before an encounter and player used cannons are great touches. the little splashes around the ship as it sails are a nice detail too. nice job

Love the palette and the title screen, the fish and bones pattern behind the cat and the bulldog is a great touch. the lab intro with the physicist and the time machine sets up the trip nicely too. nice job

Love the start or no start menu. the pirate sprite is great, and the little harbour town with the shop, the palm tree and the pier down on the beach is a nice place to wander. nice job

Nice classic green look, the fluted stone pillars make good stepping stones over the spikes, and the title screen with the knights and the chest on floating ledges sets the scene well. nice job

Beautiful art, the first person view of the pan over the river with the mountains behind it is a great scene. swirling the pan with a circle on the d-pad is a clever way to make panning feel physical. nice job

Great take on the theme, playing as the old gold himself with little gold bits trailing behind him as he runs. the dash slide under the low blocks feels good, and the dizzy golem on the game over screen is a great drawing. nice job

Love the ©1994 crazycat title screen. the minotaur only moving when you do turns every step into a decision, and the two tile dodge is a great way out when he gets close. nice job

Love the frog boy shell around the screen, frog matrix with stereo sound is a great touch. and the whole table reads as a pond, cattails up the sides and water between the flippers. nice job

Love the title, a giant stone face with the stairs running up to its nose. the lasso pulling you across the chasm feels great, and the explorer thinking out loud about the statue and the switch teaches the puzzle without a tutorial. nice job