Failed to start it on linux using wine, a good advice is to package needed stuff with the game or better, do a linux build!


-The game is hard to control and to understand, I need a tuto asap or at least an help button.
- Skip button should be faster to push
- I think the button to press should be more visible (like the W to attack is hard to make from the icon)
Otherwise the art and presentation is impressive, this is the best looking game of agdg. Congrat, you're gmi
Graphical bug, I can see the computer screen
Otherwise: It is fun and it is action focused.
Music is nice but can we get more variety
No tuto but the game is not rerady yet so
Can you add the feature from tower like a map and visible enemy in the dark? (or at least visible when behind a wall)
Box not visible enough.
I like this game too.
My first guess is there are too many option from the get go, CS is good example to follow on how to introduce gameplay. I think a mini cutscene to introduce the setting and the game objective would be a nice add.
- The monochrome ui is hard to read. I fear you will have to compromise and some colour.
- You need a way to move across the map because it keep cutting the ui for me.Hope you will succeed, this one the few interesting game of this DD.
-Intro too fast, I couldn't even get to know the characters that the ship exploded.
-Lack of interactivity. At least give me the capacity to ask question to the team
-Action is far too fast Intro text > flash forward > team introduction > ship explode > polaris lore dumb without any breathing room
- I would like a full view (at least half body) of the character to get an idea of them in the same way that pick related

Dropped the game after the captain return, background are not interesting and kind of grey
Sorry if I come as a cunt but I failed to enjoy your game
I don't like the feeling the music and sound effect give, it is too much arcade from 90 feeling. Otherwise, it is still a wip so good luck.
Here some log on the error printed
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:255) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:256) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:275) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:289) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:293) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:300) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:293) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:291) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:300) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
ERROR: No loader found for resource: res://assets/fonts/SourceSerif4-SemiBold.TTF (expected type: Font) at: _load (core/io/resource_loader.cpp:358) GDScript backtrace (most recent call first): [0] _draw_rich_text_for_pending_action_menu (res://src/scenes/ui/BattleUI.gd:306) [1] show_target_selection (res://src/scenes/ui/BattleUI.gd:159) [2] _on_attack_pressed (res://src/scenes/ui/BattleUI.gd:367)
Show target selection