First of all, thank you for the feedback, I really appreciate it.
Regarding your critique of "blindly find the highest value flowers and hope you roll multiplication, I agree completely and I do have plans and ideas to add more depth that I didn't include in this prototype which would introduce a strategy layer. Font wise, I am looking for alternatives.
I did have hover tooltips in mind, just didn't know how to implement it well. Likewise with tile locks. There are more slots that I plan to add as part as that strategy layer, but you have given me some great suggestions regarding the operations.