Took me rouhgly 40 minutes to complete.
Mostly game is fine, and basically I felt like wanting to play it, however, Whole time I was sort of expecting for the story to come out and get me interested in it.
As in, it felt like the story never really started, but I was basically expecting something to happen that would suck me in to the story, which never happened.
So I guess the point was that the demo at beginning was what was supposed to get me interested in the game, but I was still expecting something else to make me more interested.
And like reason to go to that estate didnt seem strong enough either. As in, he had seen a dream of the estate and decided he should get there, but when it seemed to be difficult, it didnt seem like it was strong reason enough for him to continue there still.
I guess the dream should be emphasized stronger, as in, he keeps constantly seeing the same dream, and now he has to find out what that dream is about. Now it felt more like he happened to once see a dream of the estate and decided to go there, but after it became difficult, he would give up.
I liked how some dialogs were shaded to indicate they had been used or something, that however bugged heavily, shading wrong dialogues.
One thing I found confusing was the placing of some of the entrances. That when they were in corner, or bottom, they alays felt unnatural. Not that big a deal, didnt seem to prevent me from doing anything, but just felt unnatural and disrupted the flow a bit. Especially in Pub I constantly kept going to left side thinking theres a door there with exit, when it was actually on the bottom middle of the screen. I also once accidentally went out when I meant to go talk with the boy with the pig.
Puzzles were quite solvable, however, couple of times I was bit confused.
One of the main things was the idea of that food delivery man for animals.
I was first just checking the van and trying to use it, only at ender part of game did I realise I can open the vans doors and there are carrots. At that point I understood that I probably need to do something about them, and bit later understood idea was to get the animals to sleep.
But main point was that Until I opened the van etc. I didnt quite think I needed to do anything for the animals.
And main difficulty with this whole puzzle was in figuring out how to get the delivery man to leave.
Confusion came because first with mushroom seller you couldnt use card, then you go inside, talk with the drunk, and you can buy all those drinks and he uses cards happily, then you talk with the delivery guy, and he talks of that strange named drink, which I didnt recognise, but your character wouldnt buy it to him, like he did for the drunk, so I kept constantly thinking that maybe it isnt a drink after all, but something else due to strange name. But main point here is, until you have actually figured out the van has carrots, and there is veterinary possibility, and have found the mushroom, seen the enclosure etc. and drawn the dots together, there is no reason not to buy that guy a drink.
Especially since I got actually confused that idea was to get that guy that drink, so he would drive me there then.
So at beginning, when you first time talk with the delivery guy, it is very strange you dont have an option to just buy him that drink and get him to drive there.
And then at later point when point is to simply buy the drink, you keep missing it, since you already had tried that before, and nothing seemingly changed, and yet, you are simply to talk with him again and buy the drink.
I would say two changes would be good. First, change his drink to something like Vodka, which everyone recognises, not some umami something whatever it was, which not everyone recognises. That at least saves you from going to chase for this strange ingredient which doesnt exist.
Second is that it should be emphasized stronger that even if you do buy that drink, he is not taking you there, since I misunderstood it as a quest to get him that drink, instead of point being that you didnt buy the drink because it didnt help you.
Players character could maybe have a dialogue option of something like "I buy you that drink if you take me to mansion" to which that driver can then refuse.
This way at least player understands that he can buy the drink, as long as there is incentive to it, and perhaps understand to come back to it easier.
I also appreciated how you had designed this. Like the mushroom place having that path was very nice addition, saving some walking.
However, regarding walking, I would like two things, character to move faster, and clicking twice for the character to instantly jump to the location he is walking to. That would be nice way to speedup things, especially when wandering around trying to figure out what I am missing.
It would also be nice to be able to change between storymode and classic mode by press of a button. Main point here that at beginning when it asks which mode to use, you dont quite know what the difference means. I first choce the story mode to see what it is, then restarted the game using classic mode.
Oh, and the very beginning of game felt too much exploration instead of getting to do something.
I was basically wanting something puzzle thing to do very fast. Just something simple to get on with it. Like maybe wind takes a paper and it flies to the tree, and character says he wants to recover that stick before going anywhere else. Then there is simply a stick on the ground, and you use the stick on paper to get it.
Just something simple like that, just to get going with the puzzle solving. Now it took bit too long for the first puzzle solving to take a place for me. I also missed checking the bus stop to find the wallet at beginning.
Basically this is pretty good Point n Click, but, competition is extremely fierce in this market, so im not convinced this is good enough to get above the crowd yet.
Humour didnt work too well with me, felt bit short of the ones it was taking inspiration from, but puzzled felt close enough to Maniac Mansion, Zak McKracken and the likes, but would I play part 2? I am bit 50/50 on that. Had it continued right away, I would have. But main problem is the before mentioned that I did get story from the demo at beginning, but that story didnt advance forward. At point the Part 1 ended, story was still the same, I had no new info about it.
To take ZakMcKracken as example, they kept showing those cutscenes about the aliens talking at the shop, which gave you more story to the game.
Right now at beginning aim was to get at mansion, at end of part 1 you got to the mansion, so at start of part 2, you are basically still just going on to the mantion, although you are already there, i guess. And nothing new was revealed.
Had you revealed more about the story, you could have got me hooked to play the rest of the parts, now it is more of that I will be passively keeping an eye on part 2, that if I happen to see it, I might play it, since I did enjoy this in way of that it did give me bit similar feeling as Maniac Mansion and Zak McKracken did, although this is not as good as they are.