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Mega Drive model 2 PAL VA0 board Everdrive Evergenesis V3

Just try playing through level 5-2, moving slowly and eliminating all the foot soldiers. Once none are left, move forward until you encounter more. If you see a candelabra with a candle, break it. Continue moving slowly until you reach the boss of level 5-2.

You’ll see that there are no graphical glitches.

My suspicion is that the Mega Drive’s VDP glitches out when it has to render too many sprites at once. Each foot soldier you eliminate means one less sprite on the screen.

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Again, your post CONFIRMS graphical errors, but suggests  the errors are different on PAL than on NTSC. People who do not read all the way through will think you are disagreeing with me. You are getting different glitches because you are on PAL. The entire game is bugged and needs to be recompiled. THAT DOES NOT MEAN THE ENTIRE GAME HAS TO BE REPROGRAMMED FROM SCRATCH. THAT JUST MEANS SOMETHING WENT WRONG IN THE COMPILE OF THIS PARTICULAR UPDATE. The team will simply go back and figure out what went wrong. This is NOT an attack against the dev team. These are just honest observations to help the team.

There is s difference between PAL & NTSC. Because PAL has a significantly slower refresh rate, and thus a larger VBlank window. it has a larger safe zone, which is likely why the team didn't notice these errors themselves. However, user ZeroVolt IS seeing errors. We don't fight through a level "in a certain way" to avoid the level's graphics becoming corrupt.  If this is happening, it is an issue and the only way the team can know about it is if users report it to them. We aren't going to sabotage the project by telling them. It is the only way they can know there is an issue.