I played this only for maybe 3 minutes. However, it looks like a game I plan to come back at later point.
Reason for this very short playtest was that I didnt have very good moment to play and just wanted to take a quick look, and hence was very easy to be turned away by anything.
And what actually turned me away was how the tutorial was done.
There is very easy way to fix this. Make it so that player can choose to click to continue to continue the tutorial.
Right now tutorial automatically moves forward, this added with text coming "animated" makes it very annoying.
Point is, when you see text coming slowly to the screen, you keep watching the text, to find out what it says. When text is finally complete, you start looking for what is that thing the text is talking about, except, the text moves on to next part already.
That idea is that tutorial text says "To move a unit, click the highlighted arrow". Now I dont start looking at the hihglighted arrow, until the text is first complete, and when the text is complete, it already moves to the next part of the tutorial, and I completely miss where that highlighted arrow was.
That is the problem with this games tutorial system. Text animation itself is not a problem, basically a nice touch, but now that there is no "click to continue" but instead there is automatically going to next text, it means you keep missing the tutorial constantly, and that is very annoying.
But as said, the game looked pretty interesting and I plan to try it out at some later point again, possibly wait for a while in hopes you fix the tutorial system more friendly.