Thank you for the much appreciated feed back.
For the depth part of my game I simply had over-scoped what I wanted to do and was unable to complete it since I spent the majority of my time making each 3D model personally on a solo team. I got as far as demonstrating what my game wanted to do before running out of time. Though what I learned from that portion is that I should try to find a team next time to help take on the load of the scope or to do something more simple with a smaller scope.
In regards to performance if it had been doing that while you were using hardware acceleration, but if you had it not enabled then there will be issues since the CPU will have to run it alone. The game itself was not designed for HTML5 originally and I did not become aware of that it should be HTML5 until the final Live Stream with Cosmic. Natively on PC and Android builds I have had no issues, but my devices can't speak for everyone else's. I have learned new knowledge at least that it is better to make a 2D game if its for a Game Jam since HTML5 or web builds are king here. I would have put a Computer (Windows/Linux exe) and Android build also though Cosmic had said in the stream only HTML5 was accepted unless I severely misheard him.
This was my first ever Game Jam so I had no expectations for my own placement beyond learning and becoming a better developer and being able to discuss with other developers especially about their own struggles and how they were able to overcome them.
All in all I had fun working on this project and seeing others' progress as well. I am mostly happy to get feed back to help improve myself in my weaker areas that I may be unaware about and to know what works and does not. So for that I once again thank you for the feed back. I will continue to learn and prosper from all the feed back I have received!
-Response to judge comment