A roguelike with a party, a pretty interesting premise and it worked better with multiple characters than I had thought it would. Well with 2 characters at least because that's how far I got. Played through starting dungeon and then went out into the repeatable one and finished a run there once.
Holding down a key and walking should be smoother, especially when zoomed out in the town.
Selecting/clicking on an item through the Inventory should show all its stats. It should show all of its stats too (in the Equipment screen too), for example the arcane wand increased attack to 13 (which it says, even though the wording is a bit awkward) but as you equip it apparently it also give +6 str.
There should be diagonal key binds.
Pressing Previous or Next in the controls screen sometimes puts you into the Audio menu.
Turn in place doesn't work with the alternate movement keys.
Its very zoomed-in in dungeons - would be nice if you could control zoom yourself.
Dungeon music gets too repetitive after a while.
The line of sight is very weird in some situations, e.g:

The tutorial box is way too large and intrusive, at least in dungeons:

Text is not always properly aligned in boxes.

Your item bag is so tiiiiiiiny, but maybe you can upgrade it? And I was surprised the chest in your house isn't actually a stash where you can put items...
While playing I missed having a "walk fast" button like many roguelikes have; you press that button and then a direction and your character will instantly walk as far as it can in that direction until it hits a wall or something is discovered/comes up - like walking into a trap or an enemy is spotted.