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Reached after beating the first armoured enemy with rapier

Personal note I do skip any story for demos unless we are talking about a text heavy game

I like the style, feels like a PS2 game but I would suggest to disable filters in the future for accessibility. I got lost a couple of times, I feel key items must be either highlighted or have a candle placed next to it to make them stick out.

I get the combat but I found myself doing weird motions to control the type of swings I wanted to perform, my suggestion would check the direction only after holding the attack button and than perform the attack from the mouse position after the attack button has been released.

Even after I found the axe with 40 damage, I found the enemies kinda spongy, that makes everything slow and there aren't any meaningful follow up after a successful attack other than using the side swing and position myself in advantage to have a second swing, that hits 70% of the time.

I'm not sure what is the direction of the balance but enemies seems to take too long to die and there is some possibility of critical damage but I find the risk too high, I didn't engage with the parry mechanics mostly because is just block attacks and nothing else so I kept my general strategy of side swinging twice

Good idea about using enclosed rooms to force players killing enemy before advancing

I will explain the guard mechanic better next time because I recently reworked it. Parrying and even if you keep pressuring enemies by attacking they will eventually guard break, stagger so you can get in some guaranteed hits.

Maybe the issue is that I kinda throw these mechanics all at once, because zombies can do many of the things soldier can do, but have a lower chance to react.