Your art is kind stuck in the uncanny valley where I can’t decide if you should go higher detail or lower. The player character looks good, just making everything more like that would probably help. Adding some shadows and ambient occlusion would also be a big win. That and anything other than a black void for the background.
The way the camera leads your movement is fine but it’s really not fine that it snaps back so quickly when you stop again. I’d sooner not have the camera lead at all or do it based on the cursor like in Brigador and Hotline Miami. At the very least slowing down the return so it takes like 3-10 times longer would help.
The guide needs some UX, clicking on a scrollbar seems to screw it up and if you scroll down with the mousewheel and then change topics it keeps the same scroll level so now you have to scroll back to the top.
I like having the combo timer instead of time limits, that would put undue stress on the player in what’s supposed to be a cozy game.
Keep it cooking. I think you could have something pretty good here but you’ll have to bring it together with art, I’d recommend that be your focus for now.