Couldn't say for sure. I usually don't plan that far ahead in detail, so we'll see. Ha, and glad you like the setup. Probably no xp drain stuff though, as messing with xp and levelling in any depth ended up being more complexity than I wanted to deal with. Mezz does get weaker in combat over progressive losses via other mechanics, and I tend to favor that as it "floats": it doesn't disrupt basic stat matchups in fights and can be cranked up or down on its own.