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Played for 8 days - died while alt-tabbed.

Edge pan and drag should not have any delays, feels really off when using them. Dragging should also not have any/much less smoothing.

Edge pan and drag does not work while placing buildings. 

You can order units directly so not sure why you can't use right click to move them around too?

Getting ~100 FPS with a 3080, seems pretty low.

Holding shift while placing buildings should allow you to place multiple without it closing.

Why do dirt roads cost wood? I suppose there isn't any other resource that would be fit either though...

The "move work zone" button is very awkwardly placed. Also seems like mostly tedious busywork to keep moving it around, any reason to have them go to all resources starting with the closest ones? A dedicated work zone could be an optional option if you want it to, imo.

In the tech tree you can't hover over the secondary tooltip links while hovering a technology, very annoying when you want to know what the stuff is you're unlocking.

Game feels very slow, 2x speed or faster should probably be the default. Even 3x felt pretty slow when there's not much to do. I was mostly waiting for tech to research, occasionally moving the work zones. Then died while waiting alt-tabbed.

Thanks for playing!

We're aware of most of the issues you mentioned and agree with you. Hopefully, we'll be able to fix them soon. I'll skip those points below.

I couldn't find a better cost for dirt roads. Some games make them free (aside from construction time), but I found that too generous for this game.

Work zones are useful when you want to avoid chopping down all the trees in an area and give them a chance to regrow. This way, you can also make sure some forest is preserved for resources other than wood (resin, seeds). The work zone ranges of some other buildings could be increased though.

You can actually click on secondary tooltip links (Crusader Kings 3 style). You just have to wait a bit for the first tooltip to lock in to prevent accidental nesting. CK3 has some additional options for this that we haven't implemented yet.