Overall
I didn't get too far into the game, but I genuinely enjoyed what I played. The story caught my attention, and I found myself wanting to know what would happen next. I love text-based games that allow my imagination to run wild, and this one definitely delivered.
And the funny thing is, the reason I didn't continue wasn't because I wasn't enjoying it. The horror was actually getting to me! π My imagination got the better of me, and I started scaring myself before anything even happened. ππ
Fun
I really like the mystery and how the characters have their own abilities. I enjoy interactive games where decisions matter and where the story gives you enough information to imagine what's happening without showing you everything.
The suspense works really well, especially when you're left wondering what's waiting for you in the next room.
Graphics
This is probably my biggest criticism. The UI feels quite cluttered, particularly with the house map, survivor information, and different actions all competing for space.
I don't think the game needs more graphics or animations. I actually love text-based experiences. I'd just like to see a cleaner interface, better spacing, and a layout that makes navigating everything feel more natural.
Audio
Now this is where you really got me! ππ
You can tell a lot of work went into the audio. The atmosphere is genuinely unsettling, and the sound design builds tension before anything scary even happens.
I was already imagining all sorts of things just from the sounds alone. At some point, my own imagination became my worst enemy. ππ
That's what I love about good horror. You don't always need to show the player something terrifying. Sometimes letting their imagination do the work is even more effective.
AI Usage
I think can't really judge much on AI usage. From what I can tell, using traditional human recordings instead of AI-generated audio was a great choice for this project.
It doesn't feel like AI was used just for the sake of using it. The audio actually contributes to the atmosphere and helps bring the experience together. It's a good example of incorporating human work/art with AI supporting a developer's creative vision
**Final Thoughts**
I genuinely enjoy text-based games because they let my imagination create worlds that graphics sometimes can't fully capture. And I love interactive experiences that make me think about my decisions.
My biggest suggestion would be to improve the UI and make it feel less crowded. A cleaner presentation would make the experience more enjoyable without taking away from what makes the game special.
But seriously, Meeka, you got me! I'm sounding repetitive but damn you can't blame meπ I didn't stop because I was bored. I stopped because the atmosphere, audio, and my own imagination were working together a little too well. ππ
I came to play a horror game, and my imagination decided to make it ten times scarier!
Great work, and all the best with the jam! I'll definitely have to gather some courage and give it another go. π