Nice entry! One interesting thing I noticed is how you handle the distance between the chaser and player. The chaser never jumps over the boxes, so it gets pushed back simply by hitting the boxes . And if the player fails the quick time event and hits the box, it gets pushed back similarly to the chaser--however in the process the box is knocked over, so that the chaser won't hit it and get knocked back. Smart way of handling the chase mechanic! Good thing the chaser does not know how to jump lol :D