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(+2)

Pretty neat little game! The characters look nice and they have that 90s look that goes well with the tileset. I think the music was definitely the strongest suit here, especially the totally not Megalovania track playing in the final mansion area!

I felt like the game made really efficient use of map space. It had a bit of an "open world" feel despite taking place in a relatively small town, and it was fun (if quick) to explore all the houses.

The combat felt a bit jank (perhaps in a true 90s fashion). Throwing was fun, but in the end I didn't use it that much due to how long it took to pick up and throw things, and the character being a bit too specific for where they had to be standing to actually pick up things. And both the melee attack and the dash were a bit tiny and made it hard to hit enemies without getting hit yourself.

The final boss was pretty cool, even if a bit straightforward. I tried throwing things at him, but that didn't really work out since most of the time he'd just run into me and make me drop the thing I just picked up. Ultimately, the best way I found to damage him (and to damage enemies in general) was to dash into him while holding the opposite direction, so that I'd immediately walk away and avoid contact damage. He took a few more hits that I'd have liked an enemy without a visible health bar to take, but he went down in the end.

EDIT: Okay, I had to look at the other comments to find out the dash was a continuous ability and not just a one-off boost. This is actually the second time I overlooked this exact mechanic while reviewing this gamejam, so I guess I should try holding down buttons (instead of just tapping) more often in these games! It did completely trivialize the final boss, so in a way I'm glad I didn't figure it out before beating him.😉

All in all, good job!

(+1)

Thank you for the kind words, glad you enjoyed!

We were running out of time when doing the mansion area and that boss fight DEFINITELY suffered as a result. We're still gonna work on the game post jam, that was an IMMEDIATE fix and I'm excited to have an updated version WHERE THE MECHANICS WORK PROPERLY OMG for the 90 day jam.

The dash cheese was intentionally left in at the end because "we out of time and POWER FANTASY it will be FUN and we can balance it for the 90 day", but in general the dash does need SOME kind of rework, considering making the run a toggle like a lot of older wrestling games did.


Glad you enjoyed the music, funny enough the megalovania melody I wrote while making a little bluesey music for a lil Castlevania inspired thing, but showed it to a coworker and they mentioned megalovania and I shelved it for that project as I felt it was too close for another skeleton anthem lmao. It was fun to repurpose it into a wrestling theme.