You never change things by fighting the existing reality.
To change something, build a new model that makes the existing model obsolete.
- Buckminster Fuller
I started working on the Mouse Potato Universal Plugin (originally named Mouse Potato Utils Plugin) because I really don't want to have to implement something from scratch every time I start a new game.
The plugin's Codeberg page:
https://codeberg.org/MousePotatoDoesStuff/MousePotatoUtilsPlugin/
But I don't want to keep this to myself. I want other game developers to be able to use the plugin rather than have to make everything by themselves, combine a bunch of specialised plugins (that may or may not work together or be continuously supported) or resort to use of generative AI.
(And also being able to make a profit from this would be nice :P I know it's a long shot, but hey! we wouldn't be doing gamedev if we couldn't handle going against overwhelming odds, would we?)
And that's why, alongside the CYG jam, this year I'm going to host the
in which you'll be tasked with using said plugin to develop a new game and providing much-needed feedback, suggestions, and feature requests.
Plugin use - how much of the plugin's features you put to good use
Plugin feedback - how much
The total amount of rewards to be given remains to be determined, but will be no lower than 200 Euros of currency and/or equivalent (such as Itch/Steam games/development assets) as well as indefinitely extended priority support for your games' use of the plugin. While better-performing entries will receive more rewards,
Note: I'm still figuring things out, so this page is subject to change.