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Offline 4 ever's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #13 | 3.057 | 3.222 |
| Theme Integration | #13 | 3.057 | 3.222 |
| Sound Design | #22 | 2.424 | 2.556 |
| Overall | #23 | 2.583 | 2.722 |
| Presentation | #25 | 2.424 | 2.556 |
| Innovation | #26 | 2.319 | 2.444 |
| Accessibility | #29 | 2.214 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, Systems Offline, to life?
you basically have to plan when the systems are online and act to destroy the generators when the system are offline.
What did you do to ensure accessibility of the game?
We uploaded a web version and a full windows version. We added a tutorial that plays automaticly as the beigning of the game, and a voice tracks and helps you understand throughout the game.
If your teammates aren't on itch, note them below.
Teralix.42 i couldn't find his itch.io username, but he is included in the credits
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
We used to create the voices and for some very minor codes
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Comments
Really liked the concept of drawing your paths manually, it allows you to create your custom "codes" for safe zones and patrol routes for yourself to interpret later. Had to check a bit of your walkthrough to understand what to do at the start though. Other than that very solid game!
Art style is solid. It looks like it is not finished, though, but still amazing. Game concept is great, but it is not fully realized at this stage. It is not really clear what to do, due to long dialogues and a lack of interface markers: since the level is almost fully open from the very beginning, I didn't notice the mission marker and headed toward the game's final generators instead of the first one (since people usually move from left to right, not right to left, no?). The game also has some issues with optimization and sound effects. Even so, this is one of the best games I've seen in this gamejam so far.
The artstyle and animations of the game is very polished. and I really like the main gameplay loop of switching between system on and off and having to draw your own path to plant the bomb!