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OVERSEER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #18 | 2.795 | 3.125 |
| Theme Integration | #20 | 2.571 | 2.875 |
| Presentation | #26 | 2.348 | 2.625 |
| Overall | #27 | 2.162 | 2.417 |
| Art | #28 | 2.236 | 2.500 |
| Accessibility | #32 | 1.901 | 2.125 |
| Sound Design | #35 | 1.118 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, Systems Offline, to life?
The game takes place on a spaceship running on emergency power. The player has a limited amount of power they can use to power devices and guide crew members to breakers. The goal is to flip all breakers back on and restore power to the ship.
What did you do to ensure accessibility of the game?
The rules are briefly explained on the main screen. A more detailed explanation can be found on the itch page.
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
Generated a small amount of boilerplate code (eg. convert array of one type to another, convert time from milliseconds to minutes and seconds).
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Comments
I really liked the idea and style of the game! Though the pathfinding was a bit unintuitive, its still great!
Thank you for playing :) The pathfinding could definitely be better!
Cool idea and presentation! But maybe I didn't quite got the mechanics, because I kept getting stuck and no matter which lights I turned on the crewmate wouldn't move
Sorry for the late reply. I didn't have time to test the level I built and only discovered after submission that it's unfortunately very easy to get stuck without a way out. If I could do over I would probably let the player place lights anywhere, the power consumption mechanic is limiting enough. Thank you for playing!
Took me a while to understand but after that the game was amazing! Still took me a while to beat it tho!
Thank you for playing, glad you liked it!